lr_boilerplate/impl.lua

124 lines
2.3 KiB
Lua
Raw Normal View History

2023-12-05 13:55:38 +07:00
Class = {}
-- default (empty) constructor
function Class:Init(...) end
-- create a subclass
function Class:extend(obj)
local obj = obj or {}
local function copyTable(table, destination)
local table = table or {}
local result = destination or {}
for k, v in pairs(table) do
if not result[k] then
if type(v) == "table" and k ~= "__index" and k ~= "__newindex" then
result[k] = copyTable(v)
else
result[k] = v
end
end
end
return result
end
copyTable(self, obj)
obj._ = obj._ or {}
local mt = {}
-- create new objects directly, like o = Object()
mt.__call = function(self, ...)
return self:new(...)
end
-- allow for getters and setters
mt.__index = function(table, key)
local val = rawget(table._, key)
if val and type(val) == "table" and (val.get ~= nil or val.value ~= nil) then
if val.get then
if type(val.get) == "function" then
return val.get(table, val.value)
else
return val.get
end
elseif val.value then
return val.value
end
else
return val
end
end
mt.__newindex = function(table, key, value)
local val = rawget(table._, key)
if val and type(val) == "table" and ((val.set ~= nil and val._ == nil) or val.value ~= nil) then
local v = value
if val.set then
if type(val.set) == "function" then
v = val.set(table, value, val.value)
else
v = val.set
end
end
val.value = v
if val and val.afterSet then val.afterSet(table, v) end
else
table._[key] = value
end
end
setmetatable(obj, mt)
return obj
end
-- set properties outside the constructor or other functions
function Class:set(prop, value)
if not value and type(prop) == "table" then
for k, v in pairs(prop) do
rawset(self._, k, v)
end
else
rawset(self._, prop, value)
end
end
-- create an instance of an object with constructor parameters
function Class:new(...)
local obj = self:extend({})
if obj.Init then obj:Init(...) end
return obj
end
function class(attr)
attr = attr or {}
return Class:extend(attr)
end
Impl = class()
function Impl:GetName()
return self.name
end
function Impl:Destroy()
self.destroyed = true
main:LogInfo("%s destroyed", self.name)
end
function Impl:OnReady(...)
end
function NewImpl(name)
local impl = Impl:extend({
name = name
})
main:RegisterImpl(name, impl)
return impl
end