first commit
This commit is contained in:
commit
1531de93bf
1
.gitignore
vendored
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1
.gitignore
vendored
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@ -0,0 +1 @@
|
|||
.idea
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19
LICENSE
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19
LICENSE
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@ -0,0 +1,19 @@
|
|||
Copyright (c) 2021 Project Error
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
OR OTHER DEALINGS IN THE SOFTWARE.
|
216
README.md
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216
README.md
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|
|||
<div align="center">
|
||||
<img href="https://projecterror.dev" width="150" src="https://i.tasoagc.dev/c1pD" alt="Material-UI logo" />
|
||||
</div>
|
||||
<h1 align="center">FiveM React and Lua Boilerplate</h1>
|
||||
|
||||
<div align="center">
|
||||
A simple and extendable React (TypeScript) boilerplate designed around the Lua ScRT
|
||||
</div>
|
||||
|
||||
<div align="center">
|
||||
|
||||
[![license](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/project-error/pe-utils/master/LICENSE)
|
||||
![Discord](https://img.shields.io/discord/791854454760013827?label=Our%20Discord)
|
||||
![David](https://img.shields.io/david/project-error/fivem-react-boilerplate-lua)
|
||||
[![Dependabot Status](https://api.dependabot.com/badges/status?host=github&repo=project-error/fivem-react-boilerplate-lua)](https://dependabot.com)
|
||||
</div>
|
||||
|
||||
This repository is a basic boilerplate for getting started
|
||||
with React in NUI. It contains several helpful utilities and
|
||||
is bootstrapped using `create-react-app`. It is for both browser
|
||||
and in-game based development workflows.
|
||||
|
||||
For in-game workflows, Utilizing `craco` to override CRA, we can have hot
|
||||
builds that just require a resource restart instead of a full
|
||||
production build
|
||||
|
||||
This version of the boilerplate is meant for the CfxLua runtime.
|
||||
|
||||
## Requirements
|
||||
* [Node > v10.6](https://nodejs.org/en/)
|
||||
* [Yarn](https://yarnpkg.com/getting-started/install) (Preferred but not required)
|
||||
|
||||
*A basic understanding of the modern web development workflow. If you don't
|
||||
know this yet, React might not be for you just yet.*
|
||||
|
||||
## Getting Started
|
||||
|
||||
First clone the repository or use the template option and place
|
||||
it within your `resources` folder
|
||||
|
||||
### Installation
|
||||
|
||||
*The boilerplate was made using `yarn` but is still compatible with
|
||||
`npm`.*
|
||||
|
||||
Install dependencies by navigating to the `web` folder within
|
||||
a terminal of your choice and type `npm i` or `yarn`.
|
||||
|
||||
## Features
|
||||
|
||||
This boilerplate comes with some utilities and examples to work off of.
|
||||
|
||||
### Lua Utils
|
||||
|
||||
**SendReactMessage**
|
||||
|
||||
This is a small wrapper for dispatching NUI messages. This is designed
|
||||
to be used with the `useNuiEvent` React hook.
|
||||
|
||||
Signature
|
||||
```lua
|
||||
---@param action string The action you wish to target
|
||||
---@param data any The data you wish to send along with this action
|
||||
SendReactMessage(action, data)
|
||||
```
|
||||
|
||||
Usage
|
||||
```lua
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||||
SendReactMessage('setVisible', true)
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||||
```
|
||||
|
||||
**debugPrint**
|
||||
|
||||
A debug printing utility that is dependent on a convar,
|
||||
if the convar is set this will print out to the console.
|
||||
|
||||
The convar is dependent on the name given to the resource.
|
||||
It follows this format `YOUR_RESOURCE_NAME-debugMode`
|
||||
|
||||
To turn on debugMode add `setr YOUR_RESOURCE_NAME-debugMode 1` to
|
||||
your server.cfg or use the `setr` console command instead.
|
||||
|
||||
Signature (Replicates `print`)
|
||||
```lua
|
||||
---@param ... any[] The arguments you wish to send
|
||||
debugPrint(...)
|
||||
```
|
||||
|
||||
Usage
|
||||
```lua
|
||||
debugPrint('wow cool string to print', true, someOtherVar)
|
||||
```
|
||||
|
||||
### React Utils
|
||||
|
||||
Signatures are not included for these utilities as the type definitions
|
||||
are sufficient enough.
|
||||
|
||||
**useNuiEvent**
|
||||
|
||||
This is a custom React hook that is designed to intercept and handle
|
||||
messages dispatched by the game scripts. This is the primary
|
||||
way of creating passive listeners.
|
||||
|
||||
|
||||
*Note: For now handlers can only be registered a single time. I haven't
|
||||
come across a personal usecase for a cascading event system*
|
||||
|
||||
**Usage**
|
||||
```jsx
|
||||
const MyComp: React.FC = () => {
|
||||
const [state, setState] = useState('')
|
||||
|
||||
useNuiEvent<string>('myAction', (data) => {
|
||||
// the first argument to the handler function
|
||||
// is the data argument sent using SendReactMessage
|
||||
|
||||
// do whatever logic u want here
|
||||
setState(data)
|
||||
})
|
||||
|
||||
return(
|
||||
<div>
|
||||
<h1>Some component</h1>
|
||||
<p>{state}</p>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
**fetchNui**
|
||||
|
||||
This is a simple NUI focused wrapper around the standard `fetch` API.
|
||||
This is the main way to accomplish active NUI data fetching
|
||||
or to trigger NUI callbacks in the game scripts.
|
||||
|
||||
When using this, you must always at least callback using `{}`
|
||||
in the gamescripts.
|
||||
|
||||
*This can be heavily customized to your use case*
|
||||
|
||||
**Usage**
|
||||
```ts
|
||||
// First argument is the callback event name.
|
||||
fetchNui<ReturnData>('getClientData').then(retData => {
|
||||
console.log('Got return data from client scripts:')
|
||||
console.dir(retData)
|
||||
setClientData(retData)
|
||||
}).catch(e => {
|
||||
console.error('Setting mock data due to error', e)
|
||||
setClientData({ x: 500, y: 300, z: 200})
|
||||
})
|
||||
```
|
||||
|
||||
**debugData**
|
||||
|
||||
This is a function allowing for mocking dispatched game script
|
||||
actions in a browser environment. It will trigger `useNuiEvent` handlers
|
||||
as if they were dispatched by the game scripts. **It will only fire if the current
|
||||
environment is a regular browser and not CEF**
|
||||
|
||||
**Usage**
|
||||
```ts
|
||||
// This will target the useNuiEvent hooks registered with `setVisible`
|
||||
// and pass them the data of `true`
|
||||
debugData([
|
||||
{
|
||||
action: 'setVisible',
|
||||
data: true,
|
||||
}
|
||||
])
|
||||
```
|
||||
|
||||
**Misc Utils**
|
||||
|
||||
These are small but useful included utilities.
|
||||
|
||||
* `isEnvBrowser()` - Will return a boolean indicating if the current
|
||||
environment is a regular browser. (Useful for logic in development)
|
||||
|
||||
## Development Workflow
|
||||
|
||||
This boilerplate was designed with development workflow in mind.
|
||||
It includes some helpful scripts to accomplish that.
|
||||
|
||||
**Hot Builds In-Game**
|
||||
|
||||
When developing in-game, you can use the hot build system by
|
||||
running the `start:game` script. This is essentially the start
|
||||
script but it writes to disk. Meaning all that is required is a
|
||||
resource restart to update the game script
|
||||
|
||||
**Usage**
|
||||
```sh
|
||||
# yarn
|
||||
yarn start:game
|
||||
# npm
|
||||
npm run start:game
|
||||
```
|
||||
|
||||
**Production Builds**
|
||||
|
||||
When you are done with development phase for your resource. You
|
||||
must create a production build that is optimized and minimized.
|
||||
|
||||
You can do this by running the following:
|
||||
|
||||
```sh
|
||||
npm run build
|
||||
yarn build
|
||||
```
|
||||
|
||||
## Additional Notes
|
||||
|
||||
Need further support? Join our [Discord](https://discord.com/invite/HYwBjTbAY5)!
|
9
client/impl/newbie.impl.lua
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9
client/impl/newbie.impl.lua
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|
|||
local Impl = NewImpl("Newbie")
|
||||
|
||||
function Impl:Init()
|
||||
main:LogInfo("%s initialized", self:GetName())
|
||||
end
|
||||
|
||||
function Impl:OnReady()
|
||||
main:LogInfo("%s ready", self:GetName())
|
||||
end
|
12
client/impl/test.impl.lua
Normal file
12
client/impl/test.impl.lua
Normal file
|
@ -0,0 +1,12 @@
|
|||
local Impl = NewImpl("Test")
|
||||
|
||||
function Impl:Init()
|
||||
main:LogInfo("%s initialized", self:GetName())
|
||||
self.data = {
|
||||
test = "test"
|
||||
}
|
||||
end
|
||||
|
||||
function Impl:GetData()
|
||||
return self.data
|
||||
end
|
30
client/utils.lua
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30
client/utils.lua
Normal file
|
@ -0,0 +1,30 @@
|
|||
--- A simple wrapper around SendNUIMessage that you can use to
|
||||
--- dispatch actions to the React frame.
|
||||
---
|
||||
---@param action string The action you wish to target
|
||||
---@param data any The data you wish to send along with this action
|
||||
function SendReactMessage(action, data)
|
||||
SendNUIMessage({
|
||||
action = action,
|
||||
data = data
|
||||
})
|
||||
end
|
||||
|
||||
local currentResourceName = GetCurrentResourceName()
|
||||
|
||||
local debugIsEnabled = GetConvarInt(('%s-debugMode'):format(currentResourceName), 0) == 1
|
||||
|
||||
--- A simple debug print function that is dependent on a convar
|
||||
--- will output a nice prettfied message if debugMode is on
|
||||
function debugPrint(...)
|
||||
if not debugIsEnabled then return end
|
||||
local args <const> = { ... }
|
||||
|
||||
local appendStr = ''
|
||||
for _, v in ipairs(args) do
|
||||
appendStr = appendStr .. ' ' .. tostring(v)
|
||||
end
|
||||
local msgTemplate = '^3[%s]^0%s'
|
||||
local finalMsg = msgTemplate:format(currentResourceName, appendStr)
|
||||
print(finalMsg)
|
||||
end
|
3
config.lua
Normal file
3
config.lua
Normal file
|
@ -0,0 +1,3 @@
|
|||
Config = {}
|
||||
|
||||
Config.Debug = true
|
45
fxmanifest.lua
Normal file
45
fxmanifest.lua
Normal file
|
@ -0,0 +1,45 @@
|
|||
fx_version "cerulean"
|
||||
|
||||
description "Small script for FiveM"
|
||||
author "Lorraxs"
|
||||
version '1.0.0'
|
||||
repository 'https://github.com/Lorraxs/lr_addon'
|
||||
|
||||
dependencies {
|
||||
'/server:6116',
|
||||
'/onesync',
|
||||
'oxmysql',
|
||||
'ox_lib',
|
||||
}
|
||||
|
||||
lua54 'yes'
|
||||
|
||||
games {
|
||||
"gta5",
|
||||
"rdr3"
|
||||
}
|
||||
|
||||
shared_scripts {
|
||||
'@ox_lib/init.lua',
|
||||
'@es_extended/imports.lua',
|
||||
"main.lua",
|
||||
"impl.lua",
|
||||
"config.lua",
|
||||
}
|
||||
|
||||
ui_page 'web/build/index.html'
|
||||
|
||||
client_scripts {
|
||||
"client/classes/*",
|
||||
"client/impl/*"
|
||||
}
|
||||
server_script {
|
||||
'@oxmysql/lib/MySQL.lua',
|
||||
"server/classes/*",
|
||||
"server/impl/*"
|
||||
}
|
||||
|
||||
files {
|
||||
'web/build/index.html',
|
||||
'web/build/**/*',
|
||||
}
|
124
impl.lua
Normal file
124
impl.lua
Normal file
|
@ -0,0 +1,124 @@
|
|||
Class = {}
|
||||
|
||||
-- default (empty) constructor
|
||||
function Class:Init(...) end
|
||||
|
||||
|
||||
-- create a subclass
|
||||
function Class:extend(obj)
|
||||
local obj = obj or {}
|
||||
|
||||
local function copyTable(table, destination)
|
||||
local table = table or {}
|
||||
local result = destination or {}
|
||||
|
||||
for k, v in pairs(table) do
|
||||
if not result[k] then
|
||||
if type(v) == "table" and k ~= "__index" and k ~= "__newindex" then
|
||||
result[k] = copyTable(v)
|
||||
else
|
||||
result[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
copyTable(self, obj)
|
||||
|
||||
obj._ = obj._ or {}
|
||||
|
||||
local mt = {}
|
||||
|
||||
-- create new objects directly, like o = Object()
|
||||
mt.__call = function(self, ...)
|
||||
return self:new(...)
|
||||
end
|
||||
|
||||
-- allow for getters and setters
|
||||
mt.__index = function(table, key)
|
||||
local val = rawget(table._, key)
|
||||
if val and type(val) == "table" and (val.get ~= nil or val.value ~= nil) then
|
||||
if val.get then
|
||||
if type(val.get) == "function" then
|
||||
return val.get(table, val.value)
|
||||
else
|
||||
return val.get
|
||||
end
|
||||
elseif val.value then
|
||||
return val.value
|
||||
end
|
||||
else
|
||||
return val
|
||||
end
|
||||
end
|
||||
|
||||
mt.__newindex = function(table, key, value)
|
||||
local val = rawget(table._, key)
|
||||
if val and type(val) == "table" and ((val.set ~= nil and val._ == nil) or val.value ~= nil) then
|
||||
local v = value
|
||||
if val.set then
|
||||
if type(val.set) == "function" then
|
||||
v = val.set(table, value, val.value)
|
||||
else
|
||||
v = val.set
|
||||
end
|
||||
end
|
||||
val.value = v
|
||||
if val and val.afterSet then val.afterSet(table, v) end
|
||||
else
|
||||
table._[key] = value
|
||||
end
|
||||
end
|
||||
|
||||
setmetatable(obj, mt)
|
||||
|
||||
return obj
|
||||
end
|
||||
|
||||
-- set properties outside the constructor or other functions
|
||||
function Class:set(prop, value)
|
||||
if not value and type(prop) == "table" then
|
||||
for k, v in pairs(prop) do
|
||||
rawset(self._, k, v)
|
||||
end
|
||||
else
|
||||
rawset(self._, prop, value)
|
||||
end
|
||||
end
|
||||
|
||||
-- create an instance of an object with constructor parameters
|
||||
function Class:new(...)
|
||||
local obj = self:extend({})
|
||||
if obj.Init then obj:Init(...) end
|
||||
return obj
|
||||
end
|
||||
|
||||
|
||||
function class(attr)
|
||||
attr = attr or {}
|
||||
return Class:extend(attr)
|
||||
end
|
||||
|
||||
Impl = class()
|
||||
|
||||
function Impl:GetName()
|
||||
return self.name
|
||||
end
|
||||
|
||||
function Impl:Destroy()
|
||||
self.destroyed = true
|
||||
main:LogInfo("%s destroyed", self.name)
|
||||
end
|
||||
|
||||
function Impl:OnReady(...)
|
||||
end
|
||||
|
||||
function NewImpl(name)
|
||||
local impl = Impl:extend({
|
||||
name = name
|
||||
})
|
||||
main:RegisterImpl(name, impl)
|
||||
return impl
|
||||
end
|
139
main.lua
Normal file
139
main.lua
Normal file
|
@ -0,0 +1,139 @@
|
|||
Main = {}
|
||||
if IsDuplicityVersion() then
|
||||
function GetGameTimer()
|
||||
return os.clock() * 1000
|
||||
end
|
||||
end
|
||||
function Main:Init()
|
||||
local o = {}
|
||||
setmetatable(o, {__index = Main})
|
||||
o.impls = {}
|
||||
o.lastTimeImplRegistered = 0
|
||||
o.ready = false
|
||||
if not IsDuplicityVersion() then
|
||||
o.playerId = PlayerId()
|
||||
o.playerPed = PlayerPedId()
|
||||
o.playerCoords = GetEntityCoords(o.playerPed)
|
||||
o.playerHeading = GetEntityHeading(o.playerPed)
|
||||
o:Thread1()
|
||||
end
|
||||
o:Exports()
|
||||
return o
|
||||
end
|
||||
if not IsDuplicityVersion() then
|
||||
function Main:Thread1()
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
self.playerId = PlayerId()
|
||||
self.playerPed = PlayerPedId()
|
||||
self.playerCoords = GetEntityCoords(self.playerPed)
|
||||
self.playerHeading = GetEntityHeading(self.playerPed)
|
||||
Citizen.Wait(1000)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
function Main:LogError(msg, ...)
|
||||
if not Config.Debug then return end
|
||||
print(("[^1ERROR^0] " .. msg):format(...))
|
||||
end
|
||||
|
||||
function Main:LogWarning(msg, ...)
|
||||
if not Config.Debug then return end
|
||||
print(("[^3WARNING^0] " .. msg):format(...))
|
||||
end
|
||||
|
||||
function Main:LogSuccess(msg, ...)
|
||||
if not Config.Debug then return end
|
||||
print(("[^2INFO^0] " .. msg):format(...))
|
||||
end
|
||||
|
||||
function Main:LogInfo(msg, ...)
|
||||
if not Config.Debug then return end
|
||||
print(("[^5INFO^0] " .. msg):format(...))
|
||||
end
|
||||
|
||||
function Main:CheckValidImpl(name, impl)
|
||||
if not impl then
|
||||
self:LogError("Impl %s is nil", name)
|
||||
return false
|
||||
end
|
||||
if not impl.Init then
|
||||
self:LogError("Impl %s missing Init function", name)
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function Main:RegisterImpl(name, impl)
|
||||
if self.impls[name] then
|
||||
self:LogWarning("Impl %s already registered", name)
|
||||
return
|
||||
end
|
||||
if not self:CheckValidImpl(name, impl) then
|
||||
return
|
||||
end
|
||||
self.impls[name] = impl
|
||||
self.lastTimeImplRegistered = GetGameTimer()
|
||||
self:LogSuccess("Impl %s registered", name)
|
||||
if self.ready then
|
||||
self.impls[name] = impl(self)
|
||||
self.impls[name]:OnReady()
|
||||
end
|
||||
end
|
||||
|
||||
function Main:InitImpl()
|
||||
for name, impl in pairs(self.impls) do
|
||||
self.impls[name] = impl(self)
|
||||
end
|
||||
self:LogInfo("All impls initialized")
|
||||
self.ready = true
|
||||
for name, impl in pairs(self.impls) do
|
||||
impl:OnReady()
|
||||
end
|
||||
end
|
||||
|
||||
function Main:GetImpl(name)
|
||||
if not self.impls[name] then
|
||||
self:LogError("Impl %s not found", name)
|
||||
return
|
||||
end
|
||||
return self.impls[name]
|
||||
end
|
||||
|
||||
function Main:ImplCall(name, func, ...)
|
||||
local impl = self:GetImpl(name)
|
||||
if not impl then
|
||||
return
|
||||
end
|
||||
if not impl[func] then
|
||||
self:LogError("Impl %s missing function %s - args %s", name, func, json.encode({...}))
|
||||
return
|
||||
end
|
||||
return impl[func](impl, ...)
|
||||
end
|
||||
|
||||
function Main:ImplInfo()
|
||||
for name, impl in pairs(self.impls) do
|
||||
local debug = debug.getinfo(impl.Init, "S")
|
||||
self:LogInfo("Impl %s - %s", name, debug.short_src)
|
||||
end
|
||||
end
|
||||
|
||||
function Main:Exports()
|
||||
exports("ImplCall", function(name, func, ...)
|
||||
return self:ImplCall(name, func, ...)
|
||||
end)
|
||||
end
|
||||
|
||||
main = Main:Init()
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
while GetGameTimer() < main.lastTimeImplRegistered + 1000 do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
main:InitImpl()
|
||||
main:ImplInfo()
|
||||
end)
|
5
server/impl/test.impl.lua
Normal file
5
server/impl/test.impl.lua
Normal file
|
@ -0,0 +1,5 @@
|
|||
local Impl = NewImpl("Test")
|
||||
|
||||
function Impl:OnReady()
|
||||
main:LogInfo("%s ready", self:GetName())
|
||||
end
|
0
server/server.lua
Normal file
0
server/server.lua
Normal file
18
web/.eslintrc.cjs
Normal file
18
web/.eslintrc.cjs
Normal file
|
@ -0,0 +1,18 @@
|
|||
module.exports = {
|
||||
root: true,
|
||||
env: { browser: true, es2020: true },
|
||||
extends: [
|
||||
"eslint:recommended",
|
||||
"plugin:@typescript-eslint/recommended",
|
||||
"plugin:react-hooks/recommended",
|
||||
],
|
||||
ignorePatterns: ["dist", ".eslintrc.cjs"],
|
||||
parser: "@typescript-eslint/parser",
|
||||
plugins: ["react-refresh"],
|
||||
rules: {
|
||||
"react-refresh/only-export-components": [
|
||||
"warn",
|
||||
{ allowConstantExport: true },
|
||||
],
|
||||
},
|
||||
};
|
23
web/.gitignore
vendored
Normal file
23
web/.gitignore
vendored
Normal file
|
@ -0,0 +1,23 @@
|
|||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
build
|
||||
*.local
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
13
web/index.html
Normal file
13
web/index.html
Normal file
|
@ -0,0 +1,13 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/src/favicon.svg" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>NUI React Boilerplate</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
29
web/package.json
Normal file
29
web/package.json
Normal file
|
@ -0,0 +1,29 @@
|
|||
{
|
||||
"name": "web",
|
||||
"homepage": "web/build",
|
||||
"private": true,
|
||||
"type": "module",
|
||||
"version": "0.1.0",
|
||||
"scripts": {
|
||||
"start": "vite",
|
||||
"start:game": "vite build --watch",
|
||||
"build": "tsc && vite build",
|
||||
"preview": "vite preview"
|
||||
},
|
||||
"dependencies": {
|
||||
"react": "^18.2.0",
|
||||
"react-dom": "^18.2.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/react": "^18.2.37",
|
||||
"@types/react-dom": "^18.2.15",
|
||||
"@typescript-eslint/eslint-plugin": "^6.11.0",
|
||||
"@typescript-eslint/parser": "^6.11.0",
|
||||
"@vitejs/plugin-react": "^4.2.0",
|
||||
"eslint": "^8.54.0",
|
||||
"eslint-plugin-react-hooks": "^4.6.0",
|
||||
"eslint-plugin-react-refresh": "^0.4.4",
|
||||
"typescript": "^5.2.2",
|
||||
"vite": "^5.0.0"
|
||||
}
|
||||
}
|
26
web/src/components/App.css
Normal file
26
web/src/components/App.css
Normal file
|
@ -0,0 +1,26 @@
|
|||
.nui-wrapper {
|
||||
text-align: center;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
pre {
|
||||
counter-reset:line-numbering;
|
||||
background:#2c3e50;
|
||||
padding:12px 0px 14px 0;
|
||||
color:#ecf0f1;
|
||||
line-height:140%;
|
||||
}
|
||||
|
||||
.popup-thing {
|
||||
background: #282c34;
|
||||
border-radius: 10px;
|
||||
width: 500px;
|
||||
height: 400px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
color: white;
|
||||
}
|
66
web/src/components/App.tsx
Normal file
66
web/src/components/App.tsx
Normal file
|
@ -0,0 +1,66 @@
|
|||
import React, { useState } from "react";
|
||||
import "./App.css";
|
||||
import { debugData } from "../utils/debugData";
|
||||
import { fetchNui } from "../utils/fetchNui";
|
||||
|
||||
// This will set the NUI to visible if we are
|
||||
// developing in browser
|
||||
debugData([
|
||||
{
|
||||
action: "setVisible",
|
||||
data: true,
|
||||
},
|
||||
]);
|
||||
|
||||
interface ReturnClientDataCompProps {
|
||||
data: unknown;
|
||||
}
|
||||
|
||||
const ReturnClientDataComp: React.FC<ReturnClientDataCompProps> = ({
|
||||
data,
|
||||
}) => (
|
||||
<>
|
||||
<h5>Returned Data:</h5>
|
||||
<pre>
|
||||
<code>{JSON.stringify(data, null)}</code>
|
||||
</pre>
|
||||
</>
|
||||
);
|
||||
|
||||
interface ReturnData {
|
||||
x: number;
|
||||
y: number;
|
||||
z: number;
|
||||
}
|
||||
|
||||
const App: React.FC = () => {
|
||||
const [clientData, setClientData] = useState<ReturnData | null>(null);
|
||||
|
||||
const handleGetClientData = () => {
|
||||
fetchNui<ReturnData>("getClientData")
|
||||
.then((retData) => {
|
||||
console.log("Got return data from client scripts:");
|
||||
console.dir(retData);
|
||||
setClientData(retData);
|
||||
})
|
||||
.catch((e) => {
|
||||
console.error("Setting mock data due to error", e);
|
||||
setClientData({ x: 500, y: 300, z: 200 });
|
||||
});
|
||||
};
|
||||
|
||||
return (
|
||||
<div className="nui-wrapper">
|
||||
<div className="popup-thing">
|
||||
<div>
|
||||
<h1>This is the NUI Popup!</h1>
|
||||
<p>Exit with the escape key</p>
|
||||
<button onClick={handleGetClientData}>Get Client Data</button>
|
||||
{clientData && <ReturnClientDataComp data={clientData} />}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
};
|
||||
|
||||
export default App;
|
49
web/src/hooks/useNuiEvent.ts
Normal file
49
web/src/hooks/useNuiEvent.ts
Normal file
|
@ -0,0 +1,49 @@
|
|||
import { MutableRefObject, useEffect, useRef } from "react";
|
||||
import { noop } from "../utils/misc";
|
||||
|
||||
interface NuiMessageData<T = unknown> {
|
||||
action: string;
|
||||
data: T;
|
||||
}
|
||||
|
||||
type NuiHandlerSignature<T> = (data: T) => void;
|
||||
|
||||
/**
|
||||
* A hook that manage events listeners for receiving data from the client scripts
|
||||
* @param action The specific `action` that should be listened for.
|
||||
* @param handler The callback function that will handle data relayed by this hook
|
||||
*
|
||||
* @example
|
||||
* useNuiEvent<{visibility: true, wasVisible: 'something'}>('setVisible', (data) => {
|
||||
* // whatever logic you want
|
||||
* })
|
||||
*
|
||||
**/
|
||||
|
||||
export const useNuiEvent = <T = unknown>(
|
||||
action: string,
|
||||
handler: (data: T) => void,
|
||||
) => {
|
||||
const savedHandler: MutableRefObject<NuiHandlerSignature<T>> = useRef(noop);
|
||||
|
||||
// Make sure we handle for a reactive handler
|
||||
useEffect(() => {
|
||||
savedHandler.current = handler;
|
||||
}, [handler]);
|
||||
|
||||
useEffect(() => {
|
||||
const eventListener = (event: MessageEvent<NuiMessageData<T>>) => {
|
||||
const { action: eventAction, data } = event.data;
|
||||
|
||||
if (savedHandler.current) {
|
||||
if (eventAction === action) {
|
||||
savedHandler.current(data);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("message", eventListener);
|
||||
// Remove Event Listener on component cleanup
|
||||
return () => window.removeEventListener("message", eventListener);
|
||||
}, [action]);
|
||||
};
|
18
web/src/index.css
Normal file
18
web/src/index.css
Normal file
|
@ -0,0 +1,18 @@
|
|||
body {
|
||||
margin: 0;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'Roboto', 'Oxygen',
|
||||
'Ubuntu', 'Cantarell', 'Fira Sans', 'Droid Sans', 'Helvetica Neue',
|
||||
sans-serif;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
#root {
|
||||
height: 100%
|
||||
}
|
||||
|
||||
code {
|
||||
font-family: source-code-pro, Menlo, Monaco, Consolas, 'Courier New',
|
||||
monospace;
|
||||
}
|
13
web/src/main.tsx
Normal file
13
web/src/main.tsx
Normal file
|
@ -0,0 +1,13 @@
|
|||
import React from 'react';
|
||||
import ReactDOM from 'react-dom/client';
|
||||
import { VisibilityProvider } from './providers/VisibilityProvider';
|
||||
import App from './components/App';
|
||||
import './index.css';
|
||||
|
||||
ReactDOM.createRoot(document.getElementById('root')!).render(
|
||||
<React.StrictMode>
|
||||
<VisibilityProvider>
|
||||
<App />
|
||||
</VisibilityProvider>
|
||||
</React.StrictMode>,
|
||||
);
|
64
web/src/providers/VisibilityProvider.tsx
Normal file
64
web/src/providers/VisibilityProvider.tsx
Normal file
|
@ -0,0 +1,64 @@
|
|||
import React, {
|
||||
Context,
|
||||
createContext,
|
||||
useContext,
|
||||
useEffect,
|
||||
useState,
|
||||
} from "react";
|
||||
import { useNuiEvent } from "../hooks/useNuiEvent";
|
||||
import { fetchNui } from "../utils/fetchNui";
|
||||
import { isEnvBrowser } from "../utils/misc";
|
||||
|
||||
const VisibilityCtx = createContext<VisibilityProviderValue | null>(null);
|
||||
|
||||
interface VisibilityProviderValue {
|
||||
setVisible: (visible: boolean) => void;
|
||||
visible: boolean;
|
||||
}
|
||||
|
||||
// This should be mounted at the top level of your application, it is currently set to
|
||||
// apply a CSS visibility value. If this is non-performant, this should be customized.
|
||||
export const VisibilityProvider: React.FC<{ children: React.ReactNode }> = ({
|
||||
children,
|
||||
}) => {
|
||||
const [visible, setVisible] = useState(false);
|
||||
|
||||
useNuiEvent<boolean>("setVisible", setVisible);
|
||||
|
||||
// Handle pressing escape/backspace
|
||||
useEffect(() => {
|
||||
// Only attach listener when we are visible
|
||||
if (!visible) return;
|
||||
|
||||
const keyHandler = (e: KeyboardEvent) => {
|
||||
if (["Backspace", "Escape"].includes(e.code)) {
|
||||
if (!isEnvBrowser()) fetchNui("hideFrame");
|
||||
else setVisible(!visible);
|
||||
}
|
||||
};
|
||||
|
||||
window.addEventListener("keydown", keyHandler);
|
||||
|
||||
return () => window.removeEventListener("keydown", keyHandler);
|
||||
}, [visible]);
|
||||
|
||||
return (
|
||||
<VisibilityCtx.Provider
|
||||
value={{
|
||||
visible,
|
||||
setVisible,
|
||||
}}
|
||||
>
|
||||
<div
|
||||
style={{ visibility: visible ? "visible" : "hidden", height: "100%" }}
|
||||
>
|
||||
{children}
|
||||
</div>
|
||||
</VisibilityCtx.Provider>
|
||||
);
|
||||
};
|
||||
|
||||
export const useVisibility = () =>
|
||||
useContext<VisibilityProviderValue>(
|
||||
VisibilityCtx as Context<VisibilityProviderValue>,
|
||||
);
|
30
web/src/utils/debugData.ts
Normal file
30
web/src/utils/debugData.ts
Normal file
|
@ -0,0 +1,30 @@
|
|||
import { isEnvBrowser } from "./misc";
|
||||
|
||||
interface DebugEvent<T = unknown> {
|
||||
action: string;
|
||||
data: T;
|
||||
}
|
||||
|
||||
/**
|
||||
* Emulates dispatching an event using SendNuiMessage in the lua scripts.
|
||||
* This is used when developing in browser
|
||||
*
|
||||
* @param events - The event you want to cover
|
||||
* @param timer - How long until it should trigger (ms)
|
||||
*/
|
||||
export const debugData = <P>(events: DebugEvent<P>[], timer = 1000): void => {
|
||||
if (import.meta.env.MODE === "development" && isEnvBrowser()) {
|
||||
for (const event of events) {
|
||||
setTimeout(() => {
|
||||
window.dispatchEvent(
|
||||
new MessageEvent("message", {
|
||||
data: {
|
||||
action: event.action,
|
||||
data: event.data,
|
||||
},
|
||||
}),
|
||||
);
|
||||
}, timer);
|
||||
}
|
||||
}
|
||||
};
|
39
web/src/utils/fetchNui.ts
Normal file
39
web/src/utils/fetchNui.ts
Normal file
|
@ -0,0 +1,39 @@
|
|||
import { isEnvBrowser } from "./misc";
|
||||
|
||||
/**
|
||||
* Simple wrapper around fetch API tailored for CEF/NUI use. This abstraction
|
||||
* can be extended to include AbortController if needed or if the response isn't
|
||||
* JSON. Tailor it to your needs.
|
||||
*
|
||||
* @param eventName - The endpoint eventname to target
|
||||
* @param data - Data you wish to send in the NUI Callback
|
||||
* @param mockData - Mock data to be returned if in the browser
|
||||
*
|
||||
* @return returnData - A promise for the data sent back by the NuiCallbacks CB argument
|
||||
*/
|
||||
|
||||
export async function fetchNui<T = unknown>(
|
||||
eventName: string,
|
||||
data?: unknown,
|
||||
mockData?: T,
|
||||
): Promise<T> {
|
||||
const options = {
|
||||
method: "post",
|
||||
headers: {
|
||||
"Content-Type": "application/json; charset=UTF-8",
|
||||
},
|
||||
body: JSON.stringify(data),
|
||||
};
|
||||
|
||||
if (isEnvBrowser() && mockData) return mockData;
|
||||
|
||||
const resourceName = (window as any).GetParentResourceName
|
||||
? (window as any).GetParentResourceName()
|
||||
: "nui-frame-app";
|
||||
|
||||
const resp = await fetch(`https://${resourceName}/${eventName}`, options);
|
||||
|
||||
const respFormatted = await resp.json();
|
||||
|
||||
return respFormatted;
|
||||
}
|
6
web/src/utils/misc.ts
Normal file
6
web/src/utils/misc.ts
Normal file
|
@ -0,0 +1,6 @@
|
|||
// Will return whether the current environment is in a regular browser
|
||||
// and not CEF
|
||||
export const isEnvBrowser = (): boolean => !(window as any).invokeNative;
|
||||
|
||||
// Basic no operation function
|
||||
export const noop = () => {};
|
1
web/src/vite-env.d.ts
vendored
Normal file
1
web/src/vite-env.d.ts
vendored
Normal file
|
@ -0,0 +1 @@
|
|||
/// <reference types="vite/client" />
|
21
web/tsconfig.json
Normal file
21
web/tsconfig.json
Normal file
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"target": "ESNext",
|
||||
"useDefineForClassFields": true,
|
||||
"lib": ["DOM", "DOM.Iterable", "ESNext"],
|
||||
"allowJs": false,
|
||||
"skipLibCheck": true,
|
||||
"esModuleInterop": false,
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"strict": true,
|
||||
"forceConsistentCasingInFileNames": true,
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "Node",
|
||||
"resolveJsonModule": true,
|
||||
"isolatedModules": true,
|
||||
"noEmit": true,
|
||||
"jsx": "react-jsx"
|
||||
},
|
||||
"include": ["src"],
|
||||
"references": [{ "path": "./tsconfig.node.json" }]
|
||||
}
|
8
web/tsconfig.node.json
Normal file
8
web/tsconfig.node.json
Normal file
|
@ -0,0 +1,8 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
"composite": true,
|
||||
"module": "esnext",
|
||||
"moduleResolution": "node"
|
||||
},
|
||||
"include": ["vite.config.ts"]
|
||||
}
|
11
web/vite.config.ts
Normal file
11
web/vite.config.ts
Normal file
|
@ -0,0 +1,11 @@
|
|||
import { defineConfig } from 'vite';
|
||||
import react from '@vitejs/plugin-react';
|
||||
|
||||
// https://vitejs.dev/config/
|
||||
export default defineConfig({
|
||||
plugins: [react()],
|
||||
base: './',
|
||||
build: {
|
||||
outDir: 'build',
|
||||
},
|
||||
});
|
Loading…
Reference in New Issue
Block a user