monitor/resource/sv_logger.lua
2025-04-16 22:30:27 +07:00

250 lines
8.5 KiB
Lua

-- Prevent running in monitor mode
if not TX_SERVER_MODE then return end
-- =============================================
-- Logger
-- =============================================
-- Micro optimization & variables
local sub = string.sub
local ostime = os.time
local tonumber = tonumber
local loggerBuffer = {}
--- function logger
--- Sends logs through fd3 to the server & displays the logs on the panel.
---@param src number the source of the player who did the action, or 'tx' if internal
---@param type string the action type
---@param data table|nil the event data
local function logger(src, type, data)
loggerBuffer[#loggerBuffer+1] = {
src = src,
type = type,
data = data or false
}
end
-- send all of the buffered logs every second
CreateThread(function()
while true do
Wait(1000)
if #loggerBuffer > 0 then
-- Adding timestamp with fake ms to log entries
local ts = ostime() * 1000
for i = 1, #loggerBuffer do
if i <= 999 then
loggerBuffer[i].ts = ts + i-1
else
loggerBuffer[i].ts = ts + 999
end
end
--Sending logs via FD3 and resetting buffer
local payload = json.encode({
type = 'txAdminLogData',
logs = loggerBuffer
})
PrintStructuredTrace(payload)
loggerBuffer = {}
end
end
end)
--Send initial data
CreateThread(function()
local resList = {}
local resCount = GetNumResources() - 1
for i = 0, resCount do
local resName = GetResourceByFindIndex(i)
if GetResourceState(resName) == 'started' then
local resVersion = GetResourceMetadata(resName, 'version')
if type(resVersion) == 'string' and #resVersion > 0 then
resList[#resList+1] = resName..'/'..resVersion
else
resList[#resList+1] = resName
end
end
end
logger('tx', 'LoggerStarted', {
--txAdmin.metrics.playerDrops data
gameName = GetConvar('gamename', 'gta5'),
gameBuild = GetConvar('sv_enforceGameBuild', 'invalid'),
fxsVersion = GetConvar('version', 'invalid'),
resources = resList,
})
end)
-- Explosion handler
local function isInvalid(property, invalidType)
return (property == nil or property == invalidType)
end
local explosionTypes = {'GRENADE', 'GRENADELAUNCHER', 'STICKYBOMB', 'MOLOTOV', 'ROCKET', 'TANKSHELL', 'HI_OCTANE', 'CAR', 'PLANE', 'PETROL_PUMP', 'BIKE', 'DIR_STEAM', 'DIR_FLAME', 'DIR_WATER_HYDRANT', 'DIR_GAS_CANISTER', 'BOAT', 'SHIP_DESTROY', 'TRUCK', 'BULLET', 'SMOKEGRENADELAUNCHER', 'SMOKEGRENADE', 'BZGAS', 'FLARE', 'GAS_CANISTER', 'EXTINGUISHER', 'PROGRAMMABLEAR', 'TRAIN', 'BARREL', 'PROPANE', 'BLIMP', 'DIR_FLAME_EXPLODE', 'TANKER', 'PLANE_ROCKET', 'VEHICLE_BULLET', 'GAS_TANK', 'BIRD_CRAP', 'RAILGUN', 'BLIMP2', 'FIREWORK', 'SNOWBALL', 'PROXMINE', 'VALKYRIE_CANNON', 'AIR_DEFENCE', 'PIPEBOMB', 'VEHICLEMINE', 'EXPLOSIVEAMMO', 'APCSHELL', 'BOMB_CLUSTER', 'BOMB_GAS', 'BOMB_INCENDIARY', 'BOMB_STANDARD', 'TORPEDO', 'TORPEDO_UNDERWATER', 'BOMBUSHKA_CANNON', 'BOMB_CLUSTER_SECONDARY', 'HUNTER_BARRAGE', 'HUNTER_CANNON', 'ROGUE_CANNON', 'MINE_UNDERWATER', 'ORBITAL_CANNON', 'BOMB_STANDARD_WIDE', 'EXPLOSIVEAMMO_SHOTGUN', 'OPPRESSOR2_CANNON', 'MORTAR_KINETIC', 'VEHICLEMINE_KINETIC', 'VEHICLEMINE_EMP', 'VEHICLEMINE_SPIKE', 'VEHICLEMINE_SLICK', 'VEHICLEMINE_TAR', 'SCRIPT_DRONE', 'RAYGUN', 'BURIEDMINE', 'SCRIPT_MISSIL'}
AddEventHandler('explosionEvent', function(source, ev)
if (isInvalid(ev.damageScale, 0) or isInvalid(ev.cameraShake, 0) or isInvalid(ev.isInvisible, true) or
isInvalid(ev.isAudible, false)) then
return
end
if ev.explosionType < -1 or ev.explosionType > 77 then
ev.explosionType = 'UNKNOWN'
else
ev.explosionType = explosionTypes[ev.explosionType + 1]
end
logger(tonumber(source), 'explosionEvent', ev)
end)
-- An internal server handler, this is NOT exposed to the client
local function getLogPlayerName(src)
if type(src) == 'number' then
local name = sub(GetPlayerName(src) or "unknown", 1, 75)
return '[#'..src..'] '..name
else
return '[??] '.. (src or "unknown")
end
end
AddEventHandler('txsv:logger:menuEvent', function(source, action, allowed, data)
if not allowed then return end
local message
--SELF menu options
if action == 'playerModeChanged' then
if data == 'godmode' then
message = "enabled god mode"
elseif data == 'noclip' then
message = "enabled noclip"
elseif data == 'superjump' then
message = "enabled super jump"
elseif data == 'none' then
message = "became mortal (standard mode)"
else
message = "changed playermode to unknown"
end
elseif action == 'teleportWaypoint' then
message = "teleported to a waypoint"
elseif action == 'teleportCoords' then
if type(data) ~= 'table' then return end
local x = data.x
local y = data.y
local z = data.z
message = ("teleported to coordinates (x=%.3f, y=%0.3f, z=%0.3f)"):format(x or 0.0, y or 0.0, z or 0.0)
elseif action == 'spawnVehicle' then
if type(data) ~= 'string' then return end
message = "spawned a vehicle (model: " .. data .. ")"
elseif action == 'deleteVehicle' then
message = "deleted a vehicle"
elseif action == 'vehicleRepair' then
message = "repaired their vehicle"
elseif action == 'vehicleBoost' then
message = "boosted their vehicle"
elseif action == 'healSelf' then
message = "healed themself"
elseif action == 'healAll' then
message = "healed all players!"
elseif action == 'announcement' then
if type(data) ~= 'string' then return end
message = "made a server-wide announcement: " .. data
elseif action == 'clearArea' then
if type(data) ~= 'number' then return end
message = "cleared an area with ".. data .."m radius"
--INTERACTION modal options
elseif action == 'spectatePlayer' then
message = 'started spectating player ' .. getLogPlayerName(data)
elseif action == 'freezePlayer' then
message = 'toggled freeze on player ' .. getLogPlayerName(data)
elseif action == 'teleportPlayer' then
if type(data) ~= 'table' then return end
local playerName = getLogPlayerName(data.target)
local x = data.x or 0.0
local y = data.y or 0.0
local z = data.z or 0.0
message = ("teleported to player %s (x=%.3f, y=%.3f, z=%.3f)"):format(playerName, x, y, z)
elseif action == 'healPlayer' then
message = "healed player " .. getLogPlayerName(data)
elseif action == 'summonPlayer' then
message = "summoned player " .. getLogPlayerName(data)
--TROLL modal options
elseif action == 'drunkEffect' then
message = "triggered drunk effect on " .. getLogPlayerName(data)
elseif action == 'setOnFire' then
message = "set ".. getLogPlayerName(data) .." on fire"
elseif action == 'wildAttack' then
message = "triggered wild attack on " .. getLogPlayerName(data)
elseif action == 'showPlayerIDs' then
if type(data) ~= 'boolean' then return end
if data then
message = "turned show player IDs on"
else
message = "turned show player IDs off"
end
--In case of unknown event
else
logger(source, 'DebugMessage', "unknown menu event "..action)
return
end
logger(source, 'MenuEvent', {
action = action,
message = message
})
end)
-- Extra handlers
RegisterNetEvent('txsv:logger:deathEvent', function(killer, cause)
local logData = {
cause = cause,
killer = killer
}
logger(source, 'DeathNotice', logData)
end)
--FIXME: deprecate or allow server commands
--FIXME: didn't migrate to keep compatibility with external calls
RegisterNetEvent('txaLogger:CommandExecuted', function(data)
logger(source, 'CommandExecuted', data)
end)
--FIXME: didn't migrate to keep compatibility with external calls
RegisterNetEvent('txaLogger:DebugMessage', function(data)
logger(source, 'DebugMessage', data)
end)
local function logChatMessage(src, author, text)
local logData = {
author = author,
text = text
}
logger(src, 'ChatMessage', logData)
end
RegisterNetEvent('chatMessage', logChatMessage)
AddEventHandler('txsv:logger:addChatMessage', logChatMessage)