-- Prevent running in monitor mode if not TX_SERVER_MODE then return end -- ============================================= -- Logger -- ============================================= -- Micro optimization & variables local sub = string.sub local ostime = os.time local tonumber = tonumber local loggerBuffer = {} --- function logger --- Sends logs through fd3 to the server & displays the logs on the panel. ---@param src number the source of the player who did the action, or 'tx' if internal ---@param type string the action type ---@param data table|nil the event data local function logger(src, type, data) loggerBuffer[#loggerBuffer+1] = { src = src, type = type, data = data or false } end -- send all of the buffered logs every second CreateThread(function() while true do Wait(1000) if #loggerBuffer > 0 then -- Adding timestamp with fake ms to log entries local ts = ostime() * 1000 for i = 1, #loggerBuffer do if i <= 999 then loggerBuffer[i].ts = ts + i-1 else loggerBuffer[i].ts = ts + 999 end end --Sending logs via FD3 and resetting buffer local payload = json.encode({ type = 'txAdminLogData', logs = loggerBuffer }) PrintStructuredTrace(payload) loggerBuffer = {} end end end) --Send initial data CreateThread(function() local resList = {} local resCount = GetNumResources() - 1 for i = 0, resCount do local resName = GetResourceByFindIndex(i) if GetResourceState(resName) == 'started' then local resVersion = GetResourceMetadata(resName, 'version') if type(resVersion) == 'string' and #resVersion > 0 then resList[#resList+1] = resName..'/'..resVersion else resList[#resList+1] = resName end end end logger('tx', 'LoggerStarted', { --txAdmin.metrics.playerDrops data gameName = GetConvar('gamename', 'gta5'), gameBuild = GetConvar('sv_enforceGameBuild', 'invalid'), fxsVersion = GetConvar('version', 'invalid'), resources = resList, }) end) -- Explosion handler local function isInvalid(property, invalidType) return (property == nil or property == invalidType) end local explosionTypes = {'GRENADE', 'GRENADELAUNCHER', 'STICKYBOMB', 'MOLOTOV', 'ROCKET', 'TANKSHELL', 'HI_OCTANE', 'CAR', 'PLANE', 'PETROL_PUMP', 'BIKE', 'DIR_STEAM', 'DIR_FLAME', 'DIR_WATER_HYDRANT', 'DIR_GAS_CANISTER', 'BOAT', 'SHIP_DESTROY', 'TRUCK', 'BULLET', 'SMOKEGRENADELAUNCHER', 'SMOKEGRENADE', 'BZGAS', 'FLARE', 'GAS_CANISTER', 'EXTINGUISHER', 'PROGRAMMABLEAR', 'TRAIN', 'BARREL', 'PROPANE', 'BLIMP', 'DIR_FLAME_EXPLODE', 'TANKER', 'PLANE_ROCKET', 'VEHICLE_BULLET', 'GAS_TANK', 'BIRD_CRAP', 'RAILGUN', 'BLIMP2', 'FIREWORK', 'SNOWBALL', 'PROXMINE', 'VALKYRIE_CANNON', 'AIR_DEFENCE', 'PIPEBOMB', 'VEHICLEMINE', 'EXPLOSIVEAMMO', 'APCSHELL', 'BOMB_CLUSTER', 'BOMB_GAS', 'BOMB_INCENDIARY', 'BOMB_STANDARD', 'TORPEDO', 'TORPEDO_UNDERWATER', 'BOMBUSHKA_CANNON', 'BOMB_CLUSTER_SECONDARY', 'HUNTER_BARRAGE', 'HUNTER_CANNON', 'ROGUE_CANNON', 'MINE_UNDERWATER', 'ORBITAL_CANNON', 'BOMB_STANDARD_WIDE', 'EXPLOSIVEAMMO_SHOTGUN', 'OPPRESSOR2_CANNON', 'MORTAR_KINETIC', 'VEHICLEMINE_KINETIC', 'VEHICLEMINE_EMP', 'VEHICLEMINE_SPIKE', 'VEHICLEMINE_SLICK', 'VEHICLEMINE_TAR', 'SCRIPT_DRONE', 'RAYGUN', 'BURIEDMINE', 'SCRIPT_MISSIL'} AddEventHandler('explosionEvent', function(source, ev) if (isInvalid(ev.damageScale, 0) or isInvalid(ev.cameraShake, 0) or isInvalid(ev.isInvisible, true) or isInvalid(ev.isAudible, false)) then return end if ev.explosionType < -1 or ev.explosionType > 77 then ev.explosionType = 'UNKNOWN' else ev.explosionType = explosionTypes[ev.explosionType + 1] end logger(tonumber(source), 'explosionEvent', ev) end) -- An internal server handler, this is NOT exposed to the client local function getLogPlayerName(src) if type(src) == 'number' then local name = sub(GetPlayerName(src) or "unknown", 1, 75) return '[#'..src..'] '..name else return '[??] '.. (src or "unknown") end end AddEventHandler('txsv:logger:menuEvent', function(source, action, allowed, data) if not allowed then return end local message --SELF menu options if action == 'playerModeChanged' then if data == 'godmode' then message = "enabled god mode" elseif data == 'noclip' then message = "enabled noclip" elseif data == 'superjump' then message = "enabled super jump" elseif data == 'none' then message = "became mortal (standard mode)" else message = "changed playermode to unknown" end elseif action == 'teleportWaypoint' then message = "teleported to a waypoint" elseif action == 'teleportCoords' then if type(data) ~= 'table' then return end local x = data.x local y = data.y local z = data.z message = ("teleported to coordinates (x=%.3f, y=%0.3f, z=%0.3f)"):format(x or 0.0, y or 0.0, z or 0.0) elseif action == 'spawnVehicle' then if type(data) ~= 'string' then return end message = "spawned a vehicle (model: " .. data .. ")" elseif action == 'deleteVehicle' then message = "deleted a vehicle" elseif action == 'vehicleRepair' then message = "repaired their vehicle" elseif action == 'vehicleBoost' then message = "boosted their vehicle" elseif action == 'healSelf' then message = "healed themself" elseif action == 'healAll' then message = "healed all players!" elseif action == 'announcement' then if type(data) ~= 'string' then return end message = "made a server-wide announcement: " .. data elseif action == 'clearArea' then if type(data) ~= 'number' then return end message = "cleared an area with ".. data .."m radius" --INTERACTION modal options elseif action == 'spectatePlayer' then message = 'started spectating player ' .. getLogPlayerName(data) elseif action == 'freezePlayer' then message = 'toggled freeze on player ' .. getLogPlayerName(data) elseif action == 'teleportPlayer' then if type(data) ~= 'table' then return end local playerName = getLogPlayerName(data.target) local x = data.x or 0.0 local y = data.y or 0.0 local z = data.z or 0.0 message = ("teleported to player %s (x=%.3f, y=%.3f, z=%.3f)"):format(playerName, x, y, z) elseif action == 'healPlayer' then message = "healed player " .. getLogPlayerName(data) elseif action == 'summonPlayer' then message = "summoned player " .. getLogPlayerName(data) --TROLL modal options elseif action == 'drunkEffect' then message = "triggered drunk effect on " .. getLogPlayerName(data) elseif action == 'setOnFire' then message = "set ".. getLogPlayerName(data) .." on fire" elseif action == 'wildAttack' then message = "triggered wild attack on " .. getLogPlayerName(data) elseif action == 'showPlayerIDs' then if type(data) ~= 'boolean' then return end if data then message = "turned show player IDs on" else message = "turned show player IDs off" end --In case of unknown event else logger(source, 'DebugMessage', "unknown menu event "..action) return end logger(source, 'MenuEvent', { action = action, message = message }) end) -- Extra handlers RegisterNetEvent('txsv:logger:deathEvent', function(killer, cause) local logData = { cause = cause, killer = killer } logger(source, 'DeathNotice', logData) end) --FIXME: deprecate or allow server commands --FIXME: didn't migrate to keep compatibility with external calls RegisterNetEvent('txaLogger:CommandExecuted', function(data) logger(source, 'CommandExecuted', data) end) --FIXME: didn't migrate to keep compatibility with external calls RegisterNetEvent('txaLogger:DebugMessage', function(data) logger(source, 'DebugMessage', data) end) local function logChatMessage(src, author, text) local logData = { author = author, text = text } logger(src, 'ChatMessage', logData) end RegisterNetEvent('chatMessage', logChatMessage) AddEventHandler('txsv:logger:addChatMessage', logChatMessage)