lr_occ/client/main_bk.lua

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Lua
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2024-07-21 09:07:35 +07:00
ESX = nil
LR = {}
LR.__index = LR
function LR:Init()
local o = {}
setmetatable(o, LR)
o.PlayerData = {}
if ESX.IsPlayerLoaded() then
o.PlayerData = ESX.GetPlayerData()
end
o.InZone = false
o.CurZone = nil
o.Blips = {}
o.PulseBlip = nil
o.Busy = false
o.Capturing = false
o.Panel2Open = false
o.RemainCapture = 0
o.CanCapture = true
o.Cache = {}
ESX.TriggerServerCallback("lr_occ2:callback:getData", function(data)
o.Cache = data[1]
o.RemainCapture = data[2]
for k, v in pairs(o.Cache) do
Citizen.CreateThread(function()
local index = k
while o.Cache[index] ~= nil and o.Cache[index].remain > 0 do
Wait(1000)
o.Cache[index].remain = o.Cache[index].remain - 1
if o.Cache[index].remain <= 0 then
o.Cache[index] = nil
end
end
end)
end
end)
o:EventHandler()
o:PosThread()
o:Blip()
o:TimeThread()
print("LOADED LROCC")
return o
end
function LR:TimeThread()
Citizen.CreateThread(function()
while true do
Wait(1000)
if self.RemainCapture > 0 then
self.RemainCapture = self.RemainCapture - 1
self.CanCapture = false
else
self.CanCapture = true
end
end
end)
end
function LR:EventHandler()
RegisterNetEvent("esx:playerLoaded", function(xPlayer)
self.PlayerData = xPlayer
end)
RegisterNetEvent("lr_occ2:client:capture", function(index, playerName)
self:PulseBlip(index)
self:ShowNotification(("Khu vực %s đang bị chiếm bởi %s"):format(Config.Occ[index].Label, playerName))
self.Cache[index] = {
remain = Config.Occ[index].time,
name = playerName
}
Citizen.CreateThread(function()
local _index = index
while self.Cache[_index] ~= nil and self.Cache[_index].remain > 0 do
print(_index)
Wait(1000)
if self.Cache[_index] ~= nil then
self.Cache[_index].remain = self.Cache[_index].remain - 1
if self.Cache[index].remain <= 0 then
self.Cache[index] = nil
end
end
end
end)
end)
RegisterNetEvent("lr_occ2:client:captured", function(index, playerName)
self:UnPulse()
self.Cache[index] = nil
self.RemainCapture = Config.Delay
self:ShowNotification(("%s đã chiếm thành công khu vực %s"):format(playerName, Config.Occ[index].Label))
end)
RegisterNetEvent("lr_occ2:client:cancel", function(index, playerName)
self:UnPulse()
self.Cache[index] = nil
self:ShowNotification(("%s đã hủy chiếm %s"):format(playerName, Config.Occ[index].Label))
end)
RegisterNetEvent("lr_occ2:client:showNotification", function(msg)
self:ShowNotification(msg)
end)
end
function LR:Blip()
for k, v in pairs(Config.Occ) do
local blip = AddBlipForCoord(v.Pos.x, v.Pos.y, v.Pos.z)
SetBlipSprite(blip, 420)
SetBlipDisplay(blip, 2)
SetBlipScale(blip, 1.2)
SetBlipColour(blip, 1)
SetBlipAsShortRange(blip, true)
SetBlipHighDetail(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(("Khu Vực Chiếm Đóng [%s]"):format(k))
EndTextCommandSetBlipName(blip)
self.Blips[k] = blip
end
--self:PulseBlip("main")
print("LOADED BLIPS")
end
function LR:PulseBlip(index)
local zoneCoords = Config.Occ[index].Pos
local Pblip = AddBlipForCoord(zoneCoords.x, zoneCoords.y, zoneCoords.z)
SetBlipSprite(Pblip, 161)
SetBlipScale(Pblip, 2.0)
SetBlipColour(Pblip, 1)
PulseBlip(Pblip)
self.PulseBlip = Pblip
end
function LR:UnPulse()
RemoveBlip(self.PulseBlip)
self.PulseBlip = nil
end
function LR:PosThread()
Citizen.CreateThread(function()
while true do
coroutine.yield(0)
self.ped = PlayerPedId()
self.pedCoords = GetEntityCoords(self.ped, true)
self.CurZone = self:CheckPos()
if self.CurZone ~= nil then
local zoneCoords = Config.Occ[self.CurZone].Pos
local distance = #(self.pedCoords - zoneCoords)
DrawMarker(1, zoneCoords.x, zoneCoords.y, zoneCoords.z - 100.100, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
Config.Occ[self.CurZone].Radius * 2, Config.Occ[self.CurZone].Radius * 2, 200.0, 255, 0, 0, 100,
false, true, 2, nil, nil, false)
DrawMarker(1, zoneCoords.x, zoneCoords.y, zoneCoords.z - 1.100, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 2.0, 2.0,
2.0, 255, 0, 0, 100, false, true, 2, nil, nil, false)
if distance <= 1.5 and not self.Busy and not self.Capturing then
DisplayText("Nhấn [E] để chiếm khu vực này")
if IsControlJustPressed(0, 38) then
self.Busy = true
ESX.TriggerServerCallback("lr_occ2:callback:canCapture", function(result)
self.Busy = false
if result == true then
self.Capturing = true
self:StartCapture(self.CurZone)
end
end, self.CurZone)
end
end
if (IsPedInAnyVehicle(self.ped, false) or IsPlayerFreeAiming(PlayerId())) and self.Panel2Open then
self:TogglePanel2(false)
elseif not self.Panel2Open and not IsPedInAnyVehicle(self.ped, false) and not IsPlayerFreeAiming(PlayerId()) then
self:TogglePanel2(true)
end
else
Wait(2000)
end
end
end)
end
function LR:StartCapture(index)
Citizen.CreateThread(function()
local time = Config.Occ[self.CurZone].time
while self.Capturing do
coroutine.yield(0)
print(time)
if self.CurZone ~= nil then
Wait(1000)
time = time - 1
if time <= 0 then
self.Capturing = false
end
if IsPlayerDead(PlayerId()) then
self.Capturing = false
TriggerServerEvent("lr_occ2:server:cancelCapture")
end
else
self.Capturing = false
TriggerServerEvent("lr_occ2:server:cancelCapture")
end
end
end)
end
function LR:StopCapture()
self.Capturing = false
end
function LR:ShowNotification(msg)
SendNUIMessage({
event = "notification",
data = msg
})
end
function LR:CheckPos()
for k, v in pairs(Config.Occ) do
local distance = #(self.pedCoords - v.Pos)
if distance <= v.Radius then
if not self.InZone then
self.InZone = true
self:TogglePanel2(true)
--self:TogglePanel3(true)
end
self:SetDataPanel2({
canCapture = self.CanCapture,
lastCapture = self.RemainCapture,
name = k,
point = v.point,
time = self.Cache[k] and self.Cache[k].remain or v.time,
capture = self.Cache[k] and self.Cache[k].name or nil
})
return k
end
end
if self.InZone then
self.InZone = false
self:TogglePanel2(false)
--self:TogglePanel3(false)
end
return nil
end
function LR:TogglePanel1(t)
SendNUIMessage({
event = "toggle-panel1",
data = t
})
end
function LR:SetDataPanel1(data)
SendNUIMessage({
event = "data-panel1",
data = data
})
end
function LR:TogglePanel2(t)
self.Panel2Open = t
SendNUIMessage({
event = "toggle-panel2",
data = t
})
end
function LR:SetDataPanel2(data)
SendNUIMessage({
event = "data-panel2",
data = data
})
end
function LR:TogglePanel3(t)
SendNUIMessage({
event = "toggle-panel3",
data = t
})
end
function LR:SetDataPanel3(data)
SendNUIMessage({
event = "data-panel3",
data = data
})
end
Citizen.CreateThread(function()
while ESX == nil do
Wait(0)
TriggerEvent("esx:getSharedObject", function(obj) ESX = obj end)
end
LR:Init()
end)
function DisplayText(text)
local width = string.len(text) + 0.0
DrawRect(1.0 - width / 200 / 2, 0.98, width / 200, 0.06, 245, 71, 72, 200)
SetTextScale(0.4, 0.4)
SetTextFont(ESX.FontId)
SetTextProportional(1)
SetTextColour(255, 255, 255, 255)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(1.0 - width / 200 / 2, 0.96)
end