lr_boilerplate/server/bridge.lua
2024-02-28 16:16:08 +07:00

44 lines
1.1 KiB
Lua

function HasItem(player, itemName, amount)
if Config.Framework == 'ProjectStarboy' then
return player.hasItem({
itemName = itemName,
amount = amount
})
elseif Config.Framework == 'esx' then
local xItem = player.hasItem(itemName)
if not xItem then return false end
return xItem.count >= amount
end
end
function RemoveItem(player, itemName, amount)
if Config.Framework == 'ProjectStarboy' then
return player.removeInventoryItem({
itemName = itemName,
amount = amount
})
elseif Config.Framework == 'esx' then
return player.removeInventoryItem(itemName, amount)
end
end
function AddMoney(player, amount)
if Config.Framework == 'ProjectStarboy' then
return player.addAccountMoney("money", amount)
elseif Config.Framework == 'esx' then
return player.addMoney(amount)
end
end
function GetPlayerFromId(playerSrc)
if Config.Framework == 'ProjectStarboy' then
return Framework.GetPlayerFromSource(playerSrc)
elseif Config.Framework == 'esx' then
return Framework.GetPlayerFromId(playerSrc)
end
end
function ShowNotification(player, msg)
return player.showNotification(msg)
end