Update main.lua
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main.lua
39
main.lua
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@ -3,6 +3,12 @@ if Config.Framework == 'esx' then
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Framework = exports["es_extended"]:getSharedObject()
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elseif Config.Framework == "qb" then
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Framework = exports['qb-core']:GetCoreObject()
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else
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Framework = {}
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Framework.Functions = {}
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Framework.Functions.GetPlayerData = function()
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return {}
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end
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end
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Main = {}
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@ -32,7 +38,6 @@ function Main:Init()
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o.playerHeading = GetEntityHeading(o.playerPed)
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o.playerServerId = GetPlayerServerId(o.playerId)
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o:Thread1()
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else
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o.ClientImpls = {}
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for k, v in pairs(Config.EnableModules) do
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@ -57,6 +62,7 @@ function Main:Init()
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o:RegisterEvents()
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return o
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end
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if not IsDuplicityVersion() then
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function Main:Thread1()
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Citizen.CreateThread(function()
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@ -76,7 +82,7 @@ function Main:RegisterCommands()
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RegisterCommand("toggledebug:" .. ResourceName, function(source, args, rawCommand)
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Config.Debug = not Config.Debug
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self:LogInfo("Debug %s", Config.Debug)
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end)
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end, false)
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RegisterCommand("toggledev:" .. ResourceName, function(source, args, rawCommand)
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Config.Dev = not Config.Dev
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self:LogInfo("Dev %s", Config.Dev)
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@ -86,15 +92,16 @@ function Main:RegisterCommands()
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isDev = Config.Dev,
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}
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})
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end)
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end, false)
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RegisterCommand("implinfo:" .. ResourceName, function(source, args, rawCommand)
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self:ImplInfo()
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end)
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end, false)
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RegisterCommand("test", function()
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TriggerEvent("test")
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end)
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end, false)
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else
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RegisterCommand("reload:" .. ResourceName, function(source, args, rawCommand)
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if Config.ClientLazyLoad == false then return print("Lazyload was disabled") end
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local implName = args[1]
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local mode = args[2]
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if mode == nil then
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@ -206,6 +213,7 @@ end
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function Main:InitImpl()
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if not IsDuplicityVersion() then
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if Config.ClientLazyLoad then
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for k, v in pairs(Config.EnableModules) do
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if v.enabled and v.priority == 1 and v.client then
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self:LogInfo("Loading %s", k)
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@ -227,6 +235,19 @@ function Main:InitImpl()
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impl:OnReady()
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end
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end
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else
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for name, impl in pairs(self.impls) do
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if Config.EnableModules[name] and Config.EnableModules[name].priority == 1 then
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self.initializedImpls[name] = impl(self)
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end
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end
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self:LogInfo("All priority 1 initialized")
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for name, impl in pairs(self.initializedImpls) do
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if Config.EnableModules[name] and Config.EnableModules[name].priority == 1 then
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impl:OnReady()
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end
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end
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end
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else
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for name, impl in pairs(self.impls) do
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self.initializedImpls[name] = impl(self)
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@ -242,11 +263,17 @@ function Main:InitImplAfterPlayerLoaded()
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for k, v in pairs(Config.EnableModules) do
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if v.enabled and v.priority == 2 and v.client then
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self:LogInfo("Loading %s", k)
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if Config.ClientLazyLoad then
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local source = lib.callback.await(ResourceName .. ":getClientImpl", false, k)
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if source ~= nil then
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self:LogInfo("Loaded %s", k)
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load(source)()
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end
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else
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if self.initializedImpls[k] then
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self.initializedImpls[k]:OnReady()
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end
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end
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end
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end
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@ -291,7 +318,6 @@ function Main:ImplCall(name, func, ...)
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return impl[func](impl, ...)
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end
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function Main:ImplInfo()
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for name, impl in pairs(self.impls) do
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local debug = debug.getinfo(impl.OnReady, "S")
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@ -328,7 +354,6 @@ function RegisterNetEvent(eventName, ...)
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end
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Citizen.CreateThread(function()
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while GetGameTimer() < main.lastTimeImplRegistered + 1000 do
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Citizen.Wait(0)
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end
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