Update main.lua

This commit is contained in:
Lorraxs 2024-02-20 10:37:12 +07:00
parent c2f2511b87
commit 60002cd92a

View File

@ -30,6 +30,7 @@ function Main:Init()
o.impls = {}
o.initializedImpls = {}
o.lastTimeImplRegistered = 0
o.onReadyCallbacks = {}
o.ready = false
if not IsDuplicityVersion() then
o.playerId = PlayerId()
@ -63,6 +64,11 @@ function Main:Init()
return o
end
function Main:ListenOnReady(handler)
if self.ready then return handler() end
table.insert(self.onReadyCallbacks, handler)
end
if not IsDuplicityVersion() then
function Main:Thread1()
Citizen.CreateThread(function()
@ -296,6 +302,10 @@ function Main:InitImplAfterPlayerLoaded()
})
end
self.ready = true
for k, v in ipairs(self.onReadyCallbacks) do
v()
end
self.onReadyCallbacks = {}
end
function Main:GetImpl(name)
@ -333,6 +343,10 @@ end
main = Main:Init()
AddEventHandler(("%s:onReady"):format(GetCurrentGameName()), function(handler)
main:ListenOnReady(handler)
end)
--[[ local origAddEventHandler = AddEventHandler
function AddEventHandler(eventName, ...)
if RegisteredEvents[eventName] then