z
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02a5f0d8af
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@ -20,8 +20,8 @@ games {
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}
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}
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files {
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files {
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'web/build/index.html',
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'web/build/index.html',
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'web/build/**/*',
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'web/build/**/*',
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}
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}
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ui_page 'web/build/index.html'
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ui_page 'web/build/index.html'
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@ -34,13 +34,12 @@ shared_scripts {
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}
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}
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--[[ client_scripts {
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client_scripts {
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"client/classes/*",
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"client/classes/*",
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"client/impl/*"
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"client/impl/*"
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} ]]
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}
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server_script {
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server_script {
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'@oxmysql/lib/MySQL.lua',
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'@oxmysql/lib/MySQL.lua',
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"server/classes/*",
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"server/classes/*",
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"server/impl/*"
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"server/impl/*"
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}
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}
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1
impl.lua
1
impl.lua
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@ -292,6 +292,7 @@ function NewImpl(name)
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local impl = Impl:extend({
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local impl = Impl:extend({
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name = name,
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name = name,
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config = Config[name] or {},
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config = Config[name] or {},
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implType = "impl"
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})
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})
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main:RegisterImpl(name, impl)
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main:RegisterImpl(name, impl)
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return impl
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return impl
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14
main.lua
14
main.lua
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@ -181,7 +181,7 @@ function Main:CheckValidImpl(name, impl)
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end
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end
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function Main:RegisterImpl(name, impl)
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function Main:RegisterImpl(name, impl)
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if Config.EnableModules[name] == nil or not Config.EnableModules[name].enabled then
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if impl.implType == "impl" and (Config.EnableModules[name] == nil or not Config.EnableModules[name].enabled) then
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self:LogWarning("Impl %s not enabled", name)
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self:LogWarning("Impl %s not enabled", name)
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return
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return
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end
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end
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@ -225,25 +225,25 @@ function Main:InitImpl()
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end
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end
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end
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end
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for name, impl in pairs(self.impls) do
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for name, impl in pairs(self.impls) do
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if Config.EnableModules[name] and Config.EnableModules[name].priority == 1 then
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if impl.implType ~= "impl" or (Config.EnableModules[name] and Config.EnableModules[name].priority == 1) then
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self.initializedImpls[name] = impl(self)
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self.initializedImpls[name] = impl(self)
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end
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end
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end
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end
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self:LogInfo("All priority 1 initialized")
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self:LogInfo("All priority 1 initialized")
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for name, impl in pairs(self.initializedImpls) do
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for name, impl in pairs(self.initializedImpls) do
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if Config.EnableModules[name] and Config.EnableModules[name].priority == 1 then
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if impl.implType ~= "impl" or (Config.EnableModules[name] and Config.EnableModules[name].priority == 1) then
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impl:OnReady()
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impl:OnReady()
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end
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end
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end
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end
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else
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else
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for name, impl in pairs(self.impls) do
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for name, impl in pairs(self.impls) do
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if Config.EnableModules[name] and Config.EnableModules[name].priority == 1 then
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if impl.implType ~= "impl" or (Config.EnableModules[name] and Config.EnableModules[name].priority == 1) then
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self.initializedImpls[name] = impl(self)
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self.initializedImpls[name] = impl(self)
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end
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end
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end
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end
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self:LogInfo("All priority 1 initialized")
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self:LogInfo("All priority 1 initialized")
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for name, impl in pairs(self.initializedImpls) do
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for name, impl in pairs(self.initializedImpls) do
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if Config.EnableModules[name] and Config.EnableModules[name].priority == 1 then
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if impl.implType ~= "impl" or (Config.EnableModules[name] and Config.EnableModules[name].priority == 1) then
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impl:OnReady()
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impl:OnReady()
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end
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end
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end
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end
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@ -333,7 +333,7 @@ end
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main = Main:Init()
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main = Main:Init()
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local origAddEventHandler = AddEventHandler
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--[[ local origAddEventHandler = AddEventHandler
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function AddEventHandler(eventName, ...)
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function AddEventHandler(eventName, ...)
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if RegisteredEvents[eventName] then
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if RegisteredEvents[eventName] then
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main:LogWarning("Event %s already registered. Removing", eventName)
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main:LogWarning("Event %s already registered. Removing", eventName)
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@ -351,7 +351,7 @@ function RegisterNetEvent(eventName, ...)
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end
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end
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RegisteredEvents[eventName] = origRegisterNetEvent(eventName, ...)
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RegisteredEvents[eventName] = origRegisterNetEvent(eventName, ...)
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return RegisteredEvents[eventName]
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return RegisteredEvents[eventName]
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end
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end ]]
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Citizen.CreateThread(function()
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Citizen.CreateThread(function()
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while GetGameTimer() < main.lastTimeImplRegistered + 1000 do
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while GetGameTimer() < main.lastTimeImplRegistered + 1000 do
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