monitor/resource/menu/vendor/freecam/utils.lua
2025-04-16 22:30:27 +07:00

103 lines
2.1 KiB
Lua

local rad = math.rad
local sin = math.sin
local cos = math.cos
local min = math.min
local max = math.max
local type = type
function table.copy(x)
local copy = {}
for k, v in pairs(x) do
if type(v) == 'table' then
copy[k] = table.copy(v)
else
copy[k] = v
end
end
return copy
end
function protect(t)
local fn = function (_, k)
error('Key `' .. tostring(k) .. '` is not supported.')
end
return setmetatable(t, {
__index = fn,
__newindex = fn
})
end
function CreateGamepadMetatable(keyboard, gamepad)
return setmetatable({}, {
__index = function (t, k)
local src = IsGamepadControl() and gamepad or keyboard
return src[k]
end
})
end
function Clamp(x, _min, _max)
return min(max(x, _min), _max)
end
function ClampCameraRotation(rotX, rotY, rotZ)
local x = Clamp(rotX, -90.0, 90.0)
local y = rotY % 360
local z = rotZ % 360
return x, y, z
end
function IsGamepadControl()
if IS_FIVEM then
return not IsUsingKeyboard(2)
else
return not Citizen.InvokeNative(0xA571D46727E2B718, 2) -- IsUsingKeyboardAndMouse
end
end
function GetSmartControlNormal(control)
if type(control) == 'table' then
local normal1 = GetDisabledControlNormal(0, control[1])
local normal2 = GetDisabledControlNormal(0, control[2])
return normal1 - normal2
end
return GetDisabledControlNormal(0, control)
end
function EulerToMatrix(rotX, rotY, rotZ)
local radX = rad(rotX)
local radY = rad(rotY)
local radZ = rad(rotZ)
local sinX = sin(radX)
local sinY = sin(radY)
local sinZ = sin(radZ)
local cosX = cos(radX)
local cosY = cos(radY)
local cosZ = cos(radZ)
local vecX = {}
local vecY = {}
local vecZ = {}
vecX.x = cosY * cosZ
vecX.y = cosY * sinZ
vecX.z = -sinY
vecY.x = cosZ * sinX * sinY - cosX * sinZ
vecY.y = cosX * cosZ - sinX * sinY * sinZ
vecY.z = cosY * sinX
vecZ.x = -cosX * cosZ * sinY + sinX * sinZ
vecZ.y = -cosZ * sinX + cosX * sinY * sinZ
vecZ.z = cosX * cosY
vecX = vector3(vecX.x, vecX.y, vecX.z)
vecY = vector3(vecY.x, vecY.y, vecY.z)
vecZ = vector3(vecZ.x, vecZ.y, vecZ.z)
return vecX, vecY, vecZ
end