monitor/resource/menu/vendor/freecam/main.lua
2025-04-16 22:30:27 +07:00

156 lines
4.7 KiB
Lua

local Wait = Citizen.Wait
local vector3 = vector3
local IsPauseMenuActive = IsPauseMenuActive
local GetSmartControlNormal = GetSmartControlNormal
local SETTINGS = _G.CONTROL_SETTINGS
local CONTROLS = _G.CONTROL_MAPPING
-------------------------------------------------------------------------------
local function GetSpeedMultiplier()
local fastNormal = GetSmartControlNormal(CONTROLS.MOVE_FAST)
local slowNormal = GetSmartControlNormal(CONTROLS.MOVE_SLOW)
local baseSpeed = SETTINGS.BASE_MOVE_MULTIPLIER
local fastSpeed = 1 + ((SETTINGS.FAST_MOVE_MULTIPLIER - 1) * fastNormal)
local slowSpeed = 1 + ((SETTINGS.SLOW_MOVE_MULTIPLIER - 1) * slowNormal)
local frameMultiplier = GetFrameTime() * 60
local speedMultiplier = baseSpeed * fastSpeed / slowSpeed
return speedMultiplier * frameMultiplier
end
local function UpdateCamera()
if not IsFreecamActive() or IsPauseMenuActive() then
return
end
if not IsFreecamFrozen() then
local vecX, vecY = GetFreecamMatrix()
local vecZ = vector3(0, 0, 1)
local pos = GetFreecamPosition()
local rot = GetFreecamRotation()
-- Get speed multiplier for movement
local speedMultiplier = GetSpeedMultiplier()
-- Get rotation input
local lookX = GetSmartControlNormal(CONTROLS.LOOK_X)
local lookY = GetSmartControlNormal(CONTROLS.LOOK_Y)
-- Get position input
local moveX = GetSmartControlNormal(CONTROLS.MOVE_X)
local moveY = GetSmartControlNormal(CONTROLS.MOVE_Y)
local moveZ = GetSmartControlNormal(CONTROLS.MOVE_Z)
-- Calculate new rotation.
local rotX = rot.x + (-lookY * SETTINGS.LOOK_SENSITIVITY_X)
local rotZ = rot.z + (-lookX * SETTINGS.LOOK_SENSITIVITY_Y)
local rotY = rot.y
-- Adjust position relative to camera rotation.
pos = pos + (vecX * moveX * speedMultiplier)
pos = pos + (vecY * -moveY * speedMultiplier)
pos = pos + (vecZ * moveZ * speedMultiplier)
-- Adjust new rotation
rot = vector3(rotX, rotY, rotZ)
-- Update camera
SetFreecamPosition(pos.x, pos.y, pos.z)
SetFreecamRotation(rot.x, rot.y, rot.z)
return pos, rotZ
end
-- Trigger a tick event. Resources depending on the freecam position can
-- make use of this event.
-- TriggerEvent('freecam:onTick')
end
-------------------------------------------------------------------------------
local keysTable = {
{'Slower', CONTROLS.MOVE_SLOW},
{'Faster', CONTROLS.MOVE_FAST},
{'Down', CONTROLS.MOVE_Z[2]},
{'Up', CONTROLS.MOVE_Z[1]},
{'Left/Right', CONTROLS.MOVE_X},
{'Fwd/Back', CONTROLS.MOVE_Y},
}
local redmInstructionGroup, redmPromptTitle
function StartFreecamThread()
if IS_REDM then
redmPromptTitle = CreateVarString(10, 'LITERAL_STRING', 'NoClip')
redmInstructionGroup = makeRedmInstructionalGroup(keysTable)
end
-- Camera/Pos updating thread
Citizen.CreateThread(function()
local ped = PlayerPedId()
local initialPos = GetEntityCoords(ped)
SetFreecamPosition(initialPos[1], initialPos[2], initialPos[3])
local veh = GetVehiclePedIsIn(ped, false)
if IsPedOnMount(ped) then
veh = GetMount(ped)
end
local function updatePos(pos, rotZ)
if pos ~= nil and rotZ ~= nil then
-- Update ped
SetEntityCoords(ped, pos.x, pos.y, pos.z, false, false, false, false)
SetEntityHeading(ped, rotZ)
-- Update veh
if veh and veh > 0 and DoesEntityExist(veh) then
SetEntityCoords(veh, pos.x, pos.y, pos.z, false, false, false, false)
SetEntityHeading(veh, rotZ)
end
end
end
local frameCounter = 0
local loopPos, loopRotZ
while IsFreecamActive() do
loopPos, loopRotZ = UpdateCamera()
frameCounter = frameCounter + 1
if frameCounter > 100 then
frameCounter = 0
updatePos(loopPos, loopRotZ)
end
Wait(0)
end
-- One last time due to the optimization
updatePos(loopPos, loopRotZ)
end)
-- Start instructional thread
CreateThread(function()
local fivemScaleform = IS_FIVEM and makeFivemInstructionalScaleform(keysTable)
while IsFreecamActive() do
if IS_FIVEM then
DrawScaleformMovieFullscreen(fivemScaleform, 255, 255, 255, 255, 0)
else
PromptSetActiveGroupThisFrame(redmInstructionGroup.groupId, redmPromptTitle, 1, 0, 0, 0)
end
Wait(0)
end
--cleanup of the scaleform movie
if IS_FIVEM then
SetScaleformMovieAsNoLongerNeeded()
end
end)
end
--------------------------------------------------------------------------------
-- When the resource is stopped, make sure to return the camera to the player.
AddEventHandler('onResourceStop', function (resourceName)
if resourceName == "monitor" then
SetFreecamActive(false)
end
end)